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Far: Lone Sails 1 21 – Atmospheric Adventure Game

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  1. Far: Lone Sails 1 21 – Atmospheric Adventure Game Pc
  2. Far: Lone Sails 1 21 – Atmospheric Adventure Gamecube
  3. Far: Lone Sails 1 21 – Atmospheric Adventure Gameplay
FAR: Lone Sails
Okomotive (part of Mr. Whale's Game Service)
Publisher(s)
Mixtvision
PC, Mac, PS4, Xbox One
Release date(s)
May 17, 2018
Atmospheric, vehicle, adventure
Mode(s)
Single player

„FAR: Lone Sails' is a vehicle adventure game created by Okomotive and published by Mixtvision. The players need to maintain and upgrade their unique vessel to traverse a dried-out sea. [1]

Features[edit | edit source]

  • Th challenging task to maintain and upgrade the machine.
  • Obstacles and natural hazards.
  • A unique, post-apocalyptic, desolate world with the traces of civilisation to discover and to explore
  • Immersive experience of images and soundtrack
  • Zombie-free
  • No violence, gore or death.

An Atmospheric Vehicle Adventure for PC, Mac, PS4, Xbox One and Nintendo Switch FAR: Lone Sails is a vehicle adventure game. In a unique vehicle you travel across a dried-out ocean following the tracks of a once thriving civilization. Through an array of roadblocks and through hazardous weather you need to keep your vessel going.

Typeit4me 6 0 – completes partially typed words for young.

  1. Far: Lone Sails is the kind of game that sticks with you after seeing credits. A post-apocalyptic steampunk sailing puzzle-platform simulation adventure. Bet you never thought you'd be playing one of those, or for it to look quite so lovely.
  2. FAR: Lone Sails is a vehicle adventure game. In a unique vehicle you travel across a dried-out ocean following the tracks of a once thriving civilization. Through an array of roadblocks and through hazardous weather you need to keep your vessel going. Where will this journey take you?

Lore[edit | edit source]

On rock painting it shows that the sun for some reason started becoming hotter, this leads to what appears to be a barn and a ship lighting on fire then the sea burning off. We are not shown how we survived the heat, but we did and it leads to us trying to move to whats left of the sea, this is where the player starts. At the of the game the sea which is found out to be called 'The Blue Isles' is still there and on the other side is shown thought posters though out the game shows that there is meant to be houses there for 'A fresh start'.

  • View more information at the Lore page.

Story[edit | edit source]

Under cloud-strewn skies, the player travels across a seemingly endless dried-up sea, littered with the remains of a once vibrant seafaring civilization. The game's world is largely devoid of life, yet filled with places to explore and history to discover.

What once was the bottom of an ocean, has turned into a graveyard for submarines and supertankers. Once bustling island settlements have decayed into hilltop ruins. What secrets do they hold? And more importantly… is there any salvage to be found?!

While the greater goal of the journey remains to be uncovered by the player, urgent short-term necessities call for immediate action. The train-like vehicle needs to be fueled, maintained and upgraded to master the challenges that lie ahead… ~ Official fact sheet/press kit

Awards & Recognition:[edit | edit source]

  • Unity Awards Best Student Project 2017 (Winner)
  • GDC Play Best in Play 2017 (Winner)
  • IGF Best Student Game 2017 (Finalist)
  • AdoptMyGameAward Best Game 2016 (Winner)
  • PLAY16 Most Innovative Newcomer Award 2016 (Winner)
  • Best of Indie Arena Booth 2016 (Winner)
  • Gamescom Indie Award 2016 (Nominee)
  • Independent Games Festival Best Student Game 2016 (Honorable Mention)
  • Ludicious Outstanding Talent Award 2016 (Winner)
  • Game Connection Europe Best Desktop / Downloadable Game 2015 (Nominee)
  • Deutscher Entwicklerpreis: Blue Byte Newcomer Award 2015 (Winner)
  • ZHDK Förderpreis BA Design 2015 (Winner)

Developers[edit | edit source]

Okomotive is an indie game studio based in Zurich, Switzerland.Founded in 2017 by Don Schmocker and Goran Saric, Okomotive is currently working on its debut game 'FAR: Lone Sails'.

Don Schmocker: Creative Lead & Game Designer
Goran Saric: Tech Lead & Game Designer
Martina Hugentobler: Artist & Animator
Philipp Stern: Artist & Level Designer
Fabio Baumgartner: Programmer & Sound Designer
Joel Schoch: Composer & Sound Designer

Links[edit | edit source]

References[edit | edit source]

  • Official fact sheet description
  • Retrieved from 'https://farlonesails.gamepedia.com/FAR:_Lone_Sails?oldid=580'
    FAR: Lone Sails
    Developer(s)Okomotive
    Publisher(s)Mixtvision
    EngineUnity
    Platform(s)Xbox One, PlayStation 4, Nintendo Switch, Microsoft Windows, OS X
    ReleaseMay 17, 2018
    Genre(s)Vehicle Adventure

    FAR: Lone Sails is an exploration adventure video game developed by the Swiss development company Okomotive. The game released on Microsoft Windows and OS X on 17 May 2018, with Xbox One and PlayStation 4 versions released in April 2019, and the Nintendo Switch version on 18 August 2019.[1][2][3] It was released in Japan on January 23, 2019.[4]

    Gameplay[edit]

    Screenshot from FAR: Lone Sails showing the cross-sectional view of the player's vehicle.

    In FAR, the player controls the driver of a large vehicle as they search through a post-apocalypse setting.[5][6] The game's vehicle is a hybrid between a land and sea vehicle that has been modified a number of times.[7] The game is played from a side-scrolling perspective, with the vehicle interior seen as a cross-section. To control the vehicle the player must move around inside it, operating stations and pressing buttons to perform various functions that keep the vehicle moving, such as engaging the engine or filling the boiler with fuel sources found over the course of the player's journey.[6][8] The various parts of the vehicle can take damage, requiring the player to stop and extinguish fires and repair damaged systems. They are also required to solve puzzles in the world to allow the vehicle to pass and collect upgrades for it.[9][10] The game has no enemies, though the player-character can die due to environmental hazards, and will restart at the last checkpoint.[11]

    Far: Lone Sails 1 21 – Atmospheric Adventure Game Pc

    While the game starts with a burial scene,[8] the rest of the game's background story is intentionally vague, with the developers intending for the player's curiosity to motivate them to explore. The landscapes passed during the game show the ruins of a technically-advanced civilization, and a world where the oceans have dried up, leaving massive ships scuttled on dry beds and bouts of extremely hazardous weather.

    Development[edit]

    Far: lone sails 1 21 – atmospheric adventure games

    FAR began in 2015 as the Bachelor's student project of lead developer Don Schmocker at the Zurich University of the Arts. During his master's degree he continued the development together with his fellow student Goran Saric. They founded the game studio Okomotive in February 2017 and expanded the team with other students and friends from University.[12] Schmocker was inspired by Strandbeests, the book Stephen Biesty's Incredible Cross-Sections, The Straight Story, and games such as Journey and LittleBigPlanet when designing FAR. Looking to take a new approach to the use of vehicles in video games, the developers aimed to create a game where the player was dependent on their vehicle, forming an emotional attachment to it over the course of the game.[7]

    The game is developed in Unity, and the developers use Blender and Adobe Photoshop for the 3D and 2D graphics respectively.[7]

    Reception[edit]

    Far: Lone Sails 1 21 – Atmospheric Adventure Gamecube

    Writing for Mashable, Anna Washenko named the game as one of her favourites from E3 2016, calling it a 'simple but lovely game'.[9] After playing the game at GDC 2017, Chris Livingston of PC Gamer described FAR as 'one of the most intuitive games' he had played, also praising the visual design and music.[13] On Polygon, Charlie Hall described the game as having 'more meaning, conveyed silently, than many major AAA games released so far this year'.[8] Kyle Hilliard of Game Informer praised the game's ability to connect the player to their vehicle, the world building, and the puzzles.[10]Limmy described the game as 'brilliant and beautiful' and 'almost had a tear in my eye cos it was so nice, no joke'.[14]

    Far: Lone Sails 1 21 – Atmospheric Adventure Gameplay

    Sniper app 1 4 0 – snippets manager roles. GameSpot scored the game 8/10, praising the visual style and ease of play.[15] Edwin Evans-Thirlwell of Eurogamer recommended the game, describing it as an 'enormously warm-hearted adventure' and commenting positively on the game's pace and environments.[16]

    The game was a finalist in the Best Student Game category at the 2017 Independent Games Festival.[17][18] It was also nominated for 'Best Visual Design' at the 2018 Golden Joystick Awards,[19][20] and for 'Game, Puzzle' at the National Academy of Video Game Trade Reviewers Awards.[21]

    References[edit]

    1. ^Chalk, Andy (15 March 2018). 'Far: Lone Sails, a land yacht journey across a barren desert, is coming in May'. PC Gamer. Retrieved 23 April 2018.
    2. ^LeClair, Kyle (17 March 2018). 'Vehicular Adventure Game Far: Lone Sails Sets Course For a May 17 Release Date'. Hardcore Gamer. Retrieved 23 April 2018.
    3. ^'Far: Lone Sails'. Retrieved 18 August 2019.
    4. ^'Far: Lone Sails'. Nintendo Japan. Retrieved 26 January 2020.
    5. ^Foxall, Sam (5 February 2017). 'Sail the literal open ocean in solitary adventure game Far: Lone Sails'. PCGamesN. Retrieved 22 March 2017.
    6. ^ abLahti, Evan (16 June 2016). 'Take a weirdly charming roadtrip through the post-apocalypse in Far'. PC Gamer. Retrieved 22 March 2017.
    7. ^ abcCouture, Joel (15 February 2017). 'Road to the IGF: Student project FAR: Lone Sails'. Gamasutra. Retrieved 21 March 2017.
    8. ^ abcHall, Charlie (16 May 2018). 'Far: Lone Sails is a poem disguised as a video game'. Polygon. Retrieved 17 May 2018.
    9. ^ abWashenko, Anna (20 June 2016). 'The 10 best independent games at E3 2016'. Mashable. Retrieved 22 March 2017.
    10. ^ abHilliard, Kyle (18 May 2018). 'Far: Lone Sails'. Game Informer. Retrieved 19 May 2018.
    11. ^Nielsen, Holly (2017-08-25). 'The 11 best games at Gamescom: Mario Odyssey, new Assassin's Creed and more'. The Guardian. ISSN0261-3077. Retrieved 2017-09-04.
    12. ^'Okomotive wins prize at Swiss game awards'. Switzerland Global Enterprise. 19 February 2019.
    13. ^Livingston, Chris (4 March 2017). 'This week's highs and lows in PC gaming'. PC Gamer. Retrieved 22 March 2017.
    14. ^Limmy (2019-04-16). 'Last night I streamed a brilliant and beautiful game called FAR: Lone Sails @FARtheGame. Almost had a tear in my eye at one point cos it was so nice, no joke. Completing it today at 9am right here:http://www.twitch.tv/brianlimond'. @daftlimmy. Retrieved 2019-04-16.
    15. ^O'Connor, James (15 May 2018). 'FAR: Lone Sails Review: Come Sail Away'. GameSpot. Retrieved 17 May 2018.
    16. ^Evans-Thirlwell, Edwin (22 May 2018). 'FAR: Lone Sails review - outsailing the apocalypse'. Eurogamer. Retrieved 29 September 2018.
    17. ^'Finalists and Winners'. Independent Games Festival. Retrieved 21 March 2017.
    18. ^Chalk, Andy (9 January 2017). 'Independent Games Festival Awards finalists announced'. PC Gamer. Retrieved 22 March 2017.
    19. ^Hoggins, Tom (24 September 2018). 'Golden Joysticks 2018 nominees announced, voting open now'. The Daily Telegraph. Retrieved 6 October 2018.
    20. ^Sheridan, Connor (16 November 2018). 'Golden Joystick Awards 2018 winners: God of War wins big but Fortnite gets Victory Royale'. GamesRadar+. Retrieved 17 November 2018.
    21. ^'Nominee List for 2018'. National Academy of Video Game Trade Reviewers. 11 February 2019. Archived from the original on 13 February 2019. Retrieved 19 February 2019.

    External links[edit]

    Retrieved from 'https://en.wikipedia.org/w/index.php?title=FAR:_Lone_Sails&oldid=983688353'




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